I am a computer engineering student at the Universitat Autònoma de Barcelona. My education and interests revolve around artificial intelligence and data analysis; furthermore, I am expanding my knowledge in robotics because I am passionate about creating systems that perceive, reason, and act in the real world.
My way of working is practical and organized: I start by thoroughly understanding the requirements, break them down into small tasks, iterate with measurable prototypes, and take care of code quality, including readability, documentation, and testing.
I am particularly interested in challenges where computer vision, data, and deployment on embedded devices intersect.
My projects can be found on my GitHub. There you will find code, descriptions, and examples of how I approach problems, organize repositories, and document everything necessary so that anyone can reproduce my work.
AI-powered smart glasses with real-time object detection,voice interaction, and a unique personality inspired by Daxter from Jak and Daxter. Built to explore the fusion of computer vision, speech recognition, and TTS. Cross-platform implementation available for Windows and Raspberry Pi.
Classic Connect Four implemented in x86 Assembly (MASM) with a C front-end. Demonstrates low-level programming skills and understanding of computer architecture.
Assembly, CA modern C++ Checkers game featuring SDL2 graphics, complete rule enforcement, and replay support from saved matches. Full game logic implementation with performance optimization.
C++, SDL2Complete Tetris implementation in modern C++ with graphical interface, keyboard controls, scoring system, level progression, and persistent high scores.
C++, SDL2Match-3 puzzle game built in C++ with advanced game mechanics including valid swap detection, chain reactions, and target collection gameplay.
C++, Game Logic